Space Pack
A downloadable asset pack for Windows, macOS, Linux, and Android
Set of Ai generated images of spaceships great for any space games or projects! Images were generated using Mysticism Art Generator.
Images are PNG transparent.
License
- Free for personal and commercial use. No credit required.
Download
Download
Space Pack.zip 9.2 MB









Comments
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Really cool. Would love to know what prompts you used.
I used the - AI Logo Generator - style with these prompts.
//Spaceship
cartoon 2D spaceship, top-down view, triangular shape, sharp pointed nose, glowing blue thrusters at the wide back, vibrant colors, clean vector-style lines, cel-shaded, sci-fi game sprite, symmetrical wings, sleek futuristic design, glowing cockpit near the front, clear front and back orientation, isolated on black background
//Asteroid
cartoon 2D asteroid, top-down view, irregular rocky shape, cel-shaded style, soft edges with cracks and craters, vibrant colors with brown and gray tones, subtle glowing blue or green veins, sci-fi space game asset, hand-drawn look, isolated on white background, clean vector-style lines, matches a cartoon spaceship aesthetic
//Rock Wall
Top-down view of a seamless square texture tile showing the smooth surface of a single large cartoon-style asteroid rock. The texture is mostly clean with just a few large, subtle cracks or shallow surface details to add character. Avoid small details, noise, or any individual stone shapes — this is one continuous rock surface. Use a bold, hand-drawn cel-shaded style with soft edges and simple shading. The top half of the texture contains most of the visual detail, such as cracks and subtle glowing blue or green veins, while the detail gradually fades and simplifies toward the bottom edge, becoming smooth and nearly featureless. Color palette includes cool grays and browns with a slight reddish tint, suggesting a Mars-like or alien terrain. Emphasize large, smooth features that stay readable when zoomed out. The texture must tile perfectly with no visible seams or borders. No background — the entire image is filled with the rock surface.
//Metallic Panel/Box
A perfectly even, flat cartoon-style square panel designed as a piece of space metal for a top-down sci-fi game. The panel looks like a sleek, polished futuristic metal plate with subtle wear or texture typical of space environments. It features symmetrical alien-tech engravings or circuitry patterns etched into the metal surface, without any glowing or neon lights. The color palette includes metallic grays and silvers with shading and highlights to create a beveled, embossed effect, giving the panel depth and a “pop-out” look while keeping it flat. The style is clean, bold, and minimalist cartoon art with smooth lines. The panel is set against a solid black background.
//Key Box/Frame
Top-down view of a single square tile designed for seamless tiling. The tile is a solid sci-fi space station exterior wall frame with a thick metallic border around all four edges and an empty transparent center. Use medium-light metallic colors like steel gray or silver with subtle blue or cyan glowing accents on the frame edges. The frame is simple and bold, with clean straight lines and minimal detail to ensure clarity when scaled down. The tile must seamlessly connect on all four edges with no visible seams or mismatches when repeated horizontally or vertically. The center is completely empty/transparent. Avoid black or very dark colors so the frame stands out against a black space background. No background.
//Gold Key
cartoon 2D golden key, top-down view, simple and clean design, shiny metallic gold color, smooth curves and classic key shape, cel-shaded style, bright highlights and subtle shadows, clean vector lines, isolated on solid black background, treasure or collectible item, game asset
//Skeleton Key
cartoon 2D skeleton key, classic old-fashioned key with the handle (bow) shaped exactly like a stylized skull, clear skull features (eye sockets, nose cavity), simple and bold design, long thin shaft with traditional teeth, metallic silver or dull gray color with subtle cel-shading, clean vector lines, isolated on solid black background, game collectible item, spooky but cartoonish style, distinct and easy to recognize
//Turret Base
Top-down orthographic view of a 2D cartoon-style sci-fi turret mounting platform designed for a top-down space shooter game. The platform is perfectly symmetrical and circular or polygonal at its core, with three or four evenly spaced forked feet (leg-like prongs) extending outward symmetrically from the base. The feet have mechanical sci-fi detailing like vents, bolts, or energy conduits. The platform and feet have clean panel lines, glowing energy nodes, and circuitry patterns. Style is simple and cartoon-like with bold outlines and flat colors matching the turret barrels. Viewed directly from above with no shadows or 3D perspective. Black or transparent background.
//Turret Base White
Top-down orthographic view of a 2D cartoon-style sci-fi turret mounting platform designed for a top-down space shooter game. The platform is white and has a perfectly symmetrical circular or polygonal core with four evenly spaced, evenly sized forked legs/feet extending outward symmetrically at 90-degree intervals around the base. Each leg and the platform feature visible mounting bolts or screws for a mechanical, sturdy look. The legs and platform are detailed with vents, panel lines, glowing energy nodes, and circuitry patterns. The style is simple and cartoon-like with bold outlines and flat colors. Viewed directly from above with no shadows or 3D perspective. Black or transparent background.
//Turret Gun
Top-down orthographic view of a 2D cartoon-style sci-fi double-barreled laser turret gun, designed for a top-down space shooter game. The image shows only the gun barrels — no turret housing, no base, no handles. The two barrels are side-by-side, evenly spaced and perfectly symmetrical, both extending horizontally to the right. Each barrel should look futuristic and mechanical, with sci-fi details such as glowing emitters, energy coils, vents, or power nodes, clearly indicating they fire lasers or plasma. The style is clean and cartoon-like, with bold outlines and flat colors. The geometry is precise and centered, viewed directly from above with no shadows or perspective. Transparent or plain background.
//Space Monster
A small, round alien creature shaped like a ball, with a rough, green, spiked surface. It has one large, sinister-looking eyeball placed slightly below the center of its body, staring forward with a glowing red iris and a vertical slit pupil. The spikes are sharp and metallic, protruding outward aggressively. Its skin is slimy and textured with dark veins or cracks, giving it a dangerous, evil appearance. No mouth or other features. Stylized in a dark, moody cartoon aesthetic on a solid black background.
//Metal Spike Ball
Top-down view of a 2D cartoon-style metal spike ball, perfectly symmetrical. The ball is made of shiny steel with a slightly brushed texture, and has evenly spaced, short, thick, conical metal spikes protruding all around it. Each spike is the same size and length, arranged uniformly to give a balanced look. The art style is clean and bold with subtle cel-shading. No background, solid black backdrop.
//Spike Bomb
Design a top-down 2D cartoon-style alien enemy inspired by a naval mine, functioning as a hostile space bomb. The enemy should have a spherical body made of four curved, interlocking segments, with evenly spaced sharp conical spikes to suggest danger and aggression. Use a cool-toned palette like light gray, silver, or steel blue for the main body and spikes to contrast against a black space background. Add subtle alien tech details such as red energy cores, hostile indicator lights, or circuit-like patterns in crimson or dark orange to convey its threatening nature. Avoid glowing edges or outer auras to keep clean, cutout-friendly shapes. Use smooth cartoon shading with soft gradients and bold lines to emphasize its form. The enemy should be bold, clearly readable, and instantly recognizable as a deadly, high-tech alien threat.
//Space Mine
Design a top-down 2D sci-fi alien bomb made of 4 separate curved mechanical segments that appear to be floating or assembling into a sphere. Each segment should have a dark metallic surface with glowing alien energy lines or circuits (colors like neon blue, green, or purple) and angular plating. The center should suggest a glowing core or energy chamber that becomes complete when the segments align. Include soft glows, shadows, and lighting effects to make the design pop on a black background. Use a stylized cartoon or semi-realistic sci-fi art style, similar to a sleek space fighter, with smooth shading, techy patterns, and alien architecture. Avoid human or Earth-style bomb indicators like red crosses. Make it feel like an advanced alien weapon or energy device.
//Balloon Single
A single 2D cartoon-style balloon with a smooth, shiny surface and vibrant color, floating in the center of a solid black background. No string. The balloon should have a simple, clean outline with subtle highlights and shadows to show volume, suitable for a game sprite or UI element.
//Balloons Sheet
A clean set of six separate 2D cartoon-style balloons, evenly spaced on a solid black background. Each balloon is glossy and smooth with subtle highlights and shadows, rendered in a flat, vector-style suitable for a game sprite. All balloons are identical in shape and style but in different colors: blue, red, pink, white, yellow, and green. No string, no extra effects or textures, just the balloons centered and isolated with consistent lighting and style.
Impressive. I am curious how did you know to put all that? Did you take a course, are you an AI engineer? I see why I am not getting any good results. I really appreciate your response.
No I’m not an AI engineer, I just use ChatGPT or DeepSeek to help write prompts, and based on the images those prompts produce, I give more specific instructions to refine the prompt and narrow things down to a usable result. I generate many images and save any I think are worth salvaging. Then I select my favorite of those and modify the image in Aseprite or Krita until I get what I want.
I appreciate you taking the time to reply. Very educational.
its really cool asset , Really thank you
Glad it was of use!